Set against the backdrop of an interstellar struggle, Gods Will Be Watching follows Sgt. Burden and his crew in six tense chapters from hostage situations and wilderness survival to biological weapon prevention and agonizing torture scenarios. Each decision is crucial and players will need to choose between the lives of their team and the saving the world from genocide.
There's no good or evil, just decisions, with only you and the gods as a judge to your actions.
This is a unique game, presented as a traditional point-'n'-click adventure title but more focused on strategy and planning instead of puzzle solving. If you push on and don't give up, you'll be rewarded -- just expect a few heartbreaking moments first.
As a simulation of complex group dynamics as well as life and death decisions this is a very interesting experiment.
By utilizing time and resource management, inside claustrophobic and violent situations, it builds tension and instills panic like very few games.
Gods Will Be Watching could’ve been one of the best indie games of 2014. A challenging adventure about making deadly choices. A game we would’ve loved to mention in a single breath together with The Banner Saga, Papers Please and The Walking Dead. Unfortunately, the developers focused too much on a risk management game mechanic, which is more irritating than emotionally moving.
Where Gods Will Be Watching is really testing, though, is in its almost impenetrable difficulty. There’s a fine line between challenge and frustration, and sadly, with all of its positives, Gods Will Be Watching will leave you questioning whether its really worth it.
The goalposts are moved without warning. [Sept 2014, p.127]
In 2013, Deconstructeam entered a Ludum Dare competition with a bare bones concept of a game. Now, a year later, this game has a price tag, but it’s bare just as it was back then.
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