Become the leader of a rising culture in Sid Meier's Civilization V, a sequel to a long-running and venerated franchise. Be in absolute control over your Civ's government, scientific progress and military and lead it along any of several ways to let it become a sprawling empire the entire world must look at in awe. Complex and accessible gameplay The trademark complexity and depth of the franchise is now more accessible than ever.
Be as involved as you want. For those, who would avoid micromanagement, the AI can handle the minutiae, while you focus on the essential aspects of ruling your nation throughout the ages. Tactics and hexagons of Civ 5 Sid Meier's Civilization 5 abandoned the square tiles of the previous games in favour of hexagons.
This decision allowed for a fresh version of combat mechanics. Every unit now occupies a single space, making tactical placement of units more vital to the success than it has ever been. City-states Another addition to Civ 5 are the city-states.
Each is a single-city nation in its own right, and fully responsive to the players actions. Whether you aim for peace or wish to conquer them, the city-states will react accordingly, becoming your trusted allies supporting you in war, or enemies banding with others to defeat you. Decide on policies and transform your civilization Civ 5 introduces a policy system, allowing you to shape, step by step, the nature of your civilization.
As your Culture increases, new policy trees become available, with each decision marking a significant milestone. As the trait trees are not mutually exclusive, mix and match options for different Policies to create your own flavour of government. Beautiful visual design Civilization V boasts a gorgeous and detailed graphics.
Animals roam and play on resource tiles, waves lap gently against the shores, and military units fight with slightly exaggerated animations. Each hexagon offers something to behold, making Civilization V one of the most beautiful strategy games available.
Although it’s not without flaws, the sixth Civilization brings a lot of outstanding news and makes its mark into the history of the series as crucial point break to a slightly new form of a good old recipe. [Issue #269]
This is an astounding game. Civilization has always been associated as the benchmark for strategy gaming, and Civilization VI is now at the peak. This is as good as it gets.
An addictive strategy masterpiece. More freedom, personalization, complexity and meaningful choices than ever. The best things are an improved difficulty, different victory conditions, city management, historic characters and roles.
Civ 6 has a few rough edges, but they’re pushed far into the periphery by spectacular strategic depth and intricate interlocking nuances. Any frustrations I experienced were immediately eclipsed by my desire to continue playing. Just one more turn, every turn, forever.
Civ VI has improved upon nearly every system and mechanic in the game, at no real cost to the experience. It's the easiest Civ to play, but it's also the most complex Civ to date. There's enough default automation that you can ignore a lot of the minutia if you want, but micromanagers like myself will still have all the tedium they can dream of. There's nothing quite as satisfying as pillaging every single tile in an aggressive neighbor's civilization.
Civilization 6 core gameplay has not changed. The additions the developer made only contribute to the excitement and challenge. Civilization 6 is a worthy successor to the franchise.
It’s not my place to second guess game design. As you know, you go to Civilization with the game you have, not the game you might want or wish to have at a later time. But it is my place to note that when I go to Civilization, I’m looking for more than just a laid back single-player cities builder with the AI frittering idly in the margins. I cut my teeth on Sid Meier’s grand strategy without a brain-dead tactical layer drizzled over the top. I admire a lot of what Firaxis is doing to move on from the mess of Civilization V. They’re headed in the right direction, even if they are dragging a lot of baggage.
December 19, 2018
Civilization VI: Gathering Storm - First look of the Inca. Watch video
December 12, 2018
Civilization VI: Gathering Storm presents Canada. Watch video
December 5, 2018
Civilization VI: Gathering Storm presents the Maori. Watch video
January 25, 2018
Civilization VI presents Robert, Scotland’s king on its Rise and Fall DLC. Watch video
January 10, 2018
Firaxis presents Tamar, Georgia’s leader on Civilization VI: Rise and Fall. Watch video
January 3, 2018
Civilization VI adds the Cree on its new extension Rise & Fall. Watch video
December 6, 2017
Firaxis presents Seondeok, Korea’s Queen on the new Civilization VI DLC: Rise and Fall. Watch video
October 18, 2017
Civilization VI presents Indonesia as newest faction. Watch video