Unknown Fate isn’t one of these pickup and play mobile titles for a quick 20-30 minutes of gameplay, this needs patience. Mainly to unlock the story so you can figure out what’s going on but also because it’s not exactly content rich – some elements are spaced out. There’s some lovely design work at play between the audio and visuals but it’s debatable whether that’s enough to see you through the 4+ hours of gameplay available.
Overall I think playing Unknown Fate through on a PC with a regular controller really highlighted the elements that were lacking in the game. Things like mundane combat and easy puzzles are evident too in VR, but they are somewhat masked by the immersion factor that VR provides. Stripped of that feeling of total immersion, you get something wholly dependent on the story to drive your interest forward – and of course that’s provided a bug or two along the way doesn’t sap some enjoyment out of the experience. While I like the effort to make the game work with both VR and traditional PC gaming, it could use more polish and ironing out so as to make a better experience for all involved.
Unknown Fate could have been a decent game but it is let down by lack of development. A decent level designer would have pointed out that the game’s levels don’t work.
As a first-person platformer, Unknown Fate has some interesting ideas; as an adventure game it is ultimately a frustrating experience.
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